Become a Tycoon-Buy up land to build the business empire of your dreams: own the whole city block while navigating competition and earning upgrades to your business
Work your way to the top-Carefully build up your businesses for success by staffing by making the right hiring decisions of characters like janitors, valets, and chefs
Customize your style-Manage your aesthetic choices to attract more prodigious customers in a story based mode centered around rising stakes
My role in the project was to develop the AI and building systems in the game. I used Unity's PlayMaker package to develop complex AI capable of handling player interruptions, multiple heuristic patterns, and interactions with the props
the player would put into the world. I developed the prop placement of the building system as well as the architecture of the system that would allow for things like pathfinding and search algorithms of tiles.